This time showing the lamp's functionality.
Also, a snapshot of my second design sheet.
Sunday, 31 January 2010
Tuesday, 26 January 2010
Monday, 25 January 2010
Jarate!!
A member from the NMC asked me to draw him something. He chose the Sniper from TF2:
Direct link: http://i1012.photobucket.com/albums/af248/MrNasseh/Tf2Snipercopy.png
I would have liked to shade it but I ran out of time. And in some ways that's a lesson for me; work faster!!
Also, in my opinion some of the proportions are off. I think this is mainly because I tried to fit everything into perspective and lost a sense of scale, which is odd because that is something that perspective usually helps with. I also need to learn some compositing skills.
Anyway, drawn on paper, scanned in and finished on photoshop CS3.
Direct link: http://i1012.photobucket.com/albums/af248/MrNasseh/Tf2Snipercopy.png
I would have liked to shade it but I ran out of time. And in some ways that's a lesson for me; work faster!!
Also, in my opinion some of the proportions are off. I think this is mainly because I tried to fit everything into perspective and lost a sense of scale, which is odd because that is something that perspective usually helps with. I also need to learn some compositing skills.
Anyway, drawn on paper, scanned in and finished on photoshop CS3.
Wednesday, 20 January 2010
Endorphin's eleven PIMPhouse
I promised I'd post anything creative I do here, so I present to you the PIMPhouse. Made with Endorphin LE 2.7
A group of 11 people (me included) from the Naturalmotion forums are collaborating together for a movie called Endorphin's 11, which as you may have guessed is Oceans's 11 made in Endorphin.
This house took me about 5 - 6 hours to finish completely. I'm proud of it, and the others in the group are really liking it.
More to come soon.
A group of 11 people (me included) from the Naturalmotion forums are collaborating together for a movie called Endorphin's 11, which as you may have guessed is Oceans's 11 made in Endorphin.
This house took me about 5 - 6 hours to finish completely. I'm proud of it, and the others in the group are really liking it.
More to come soon.
Saturday, 16 January 2010
Time to move on
Yes, I'm aware I've spent an inordinate amount of time working on this prototype. But it has been a learning experience, I've experimented quite a bit with max trying to get the right materials, the right lighting, the right proportions etc. And I think I've prevailed. I did a quick fly-around of the lamp, which took about one hour and twenty minutes to render.
Here is the clip;
So, next up is the 3 other prototypes planned. First on paper, refined in Photoshop, modeled in 3DS, final result pasted onto an Illustrator file with explanations. Yep, that's my work process.
I really should start drawing each day. Make it a discipline that I genuinely do enjoy. I'm just too cowardly to put pencil to paper sometimes. Now that's something I got to change.
Here is the clip;
So, next up is the 3 other prototypes planned. First on paper, refined in Photoshop, modeled in 3DS, final result pasted onto an Illustrator file with explanations. Yep, that's my work process.
I really should start drawing each day. Make it a discipline that I genuinely do enjoy. I'm just too cowardly to put pencil to paper sometimes. Now that's something I got to change.
Sunday, 10 January 2010
Maya lamp render
So here's my lamp rendered in Maya with what I think is the Influx renderer. And I think it looks great.
Starting work on the second design. Maybe I'll light and texture the first if I have enough time.
Starting work on the second design. Maybe I'll light and texture the first if I have enough time.
Saturday, 9 January 2010
My lamp prototype
Well, I've been working on this for too long, as is the case with a lot of things I do. I really need to increase my work speed.
Anyway, here's a render of my not quite finished lamp:
Derrik a.k.a Some_Stranger, a friend I met online is working on a render in Maya with the DMM (Digital Molecular Matter) plug-in. I can't wait to see the results.
Well, I hope anyone who reads this appreciates the model. I've still got about 3 or 4 different designs I need to do. Best get cracking!
Anyway, here's a render of my not quite finished lamp:
Derrik a.k.a Some_Stranger, a friend I met online is working on a render in Maya with the DMM (Digital Molecular Matter) plug-in. I can't wait to see the results.
Well, I hope anyone who reads this appreciates the model. I've still got about 3 or 4 different designs I need to do. Best get cracking!
Subscribe to:
Comments (Atom)






