Friday, 10 December 2010

Wednesday, 23 June 2010

Some speed modeling renders

I should have posted these earlier but I kept forgetting. I joined the CGTalk society and I've been doing a few of the speed modeling sessions. Here are some:








I'm planing on doing a steam locomotive today. It's going to be tough.

Friday, 28 May 2010

Final house renders

Haven't posted in a while. Finished the renders for Deema's redesign project.

Old:




New:





I'm alright with the results, could obviously be better but I've moved on.

Thursday, 29 April 2010

More renders

Just another render. Still needs some more work. Like the little window on the stairs landing. I'll get there.

Monday, 26 April 2010

Hall

Some work I did modeling the hall/entrance in my house. Used a blueprint that oddly enough deems to be outdated because some of ther measurements and placement of walls, doors etc are completely different to what it's like now.

But anyway, here they are. Rendered with mental ray with some ambient occlusion applied.

Saturday, 3 April 2010

Another project

More architecture based. I'm trying to recreate one of the sections in my school. Trouble is, I have to it all by memory, which is hard but I guess I can work off some references and maybe incorporate some of the different features from there into this project, even though it's not entirely accurate.

Very early stages obviously, I just keep getting discouraged because I don;t know which part to work on next and whether I've messed something up already. I just have to dive head first into it, no more procrastination or worrying.

Just. Do. It.

Monday, 29 March 2010

Haven't posted here in a while

               

This is a model of ym garden chair outside and I think it turned out rather nicely. And I probably did it in record time. I normally never push myself to complete things but I have a university interview coming up and I wanted something to show. I'm rather proud, now I have to do two or three more varied models and some drawings. Yipee!  

Sunday, 21 February 2010

Well, I'm officially done with this

Deema's award model that is;




I don't know why the colours appeared to be muted in this image. I probably should of toed around with it more in Photoshop rather then using Auto Contrast and Auto Levels, which I did with all of my other renders, haha.

Making the logos transparent was more troublesome than I thought. It involved making a diffuse texture in Photoshop, as well as creating an alpha version of the texture. It is my understanding that the alpha version is used to determine where light is placed, for lack of a better word. White is where light will be, and total black is where  light will be not, making it transparent.

I'm probably completely wrong and/or I'm using the wrong terminology but that's how I think of it. Works for me. 

Friday, 19 February 2010

Pretty much complete design page

Second design animation

You know the drill.



For some reason though, it cuts off before it gets to a stand still. Annoying but I can't be bothered uploading it again.

Thursday, 18 February 2010

Settling on this

I hate the lighting but I'm leaving it there, it's good enough for my coursework. Now I just need to animate a 360 degree rotation around the lamp itself. Shouldn't take too long.

Tuesday, 16 February 2010

Ugh


I'm really not digging the design (or lack thereof) in this model. I think the large and ugly shade is what's throwing it off. And I also need to experiment more with the base material.

Well, it is art

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Space ghost firing his destructo-ray for eternity

Sunday, 14 February 2010

And this time with a logo

I hate the stupid Vray watermark. Really ruins it.

Monday, 8 February 2010

Another Render Of The Award

But this time at a higher angle and transparent. Also modified a bit with photoshop.

Sunday, 7 February 2010

Deema's award model


Yeah, so basically my sister asked me to model an award for some of her coursework and here is the result. It's not completely finished as I don't know if she wants to keep it this way but I thought I might as well post it here. Model took about an hour to make and the rendering, done with Vray, took about 20 minutes. 

Mind you, I'm still experimenting with this renderer and all of it's functions but so far I'm more pleased with it than mental ray.

Also related, I'm going to finish that lamp model prototype today, rendered and all. That's being hopeful. 

Sunday, 31 January 2010

Another quick render

This time showing the lamp's functionality.



Also, a snapshot of my second design sheet.

Tuesday, 26 January 2010

Design Ideas page 2




Yeah, just some more artwork from my coursework.

Monday, 25 January 2010

Testing.. Testing... one two


Jarate!!

A member from the NMC asked me to draw him something. He chose the Sniper from TF2:





Direct link: http://i1012.photobucket.com/albums/af248/MrNasseh/Tf2Snipercopy.png

I would have liked to shade it but I ran out of time. And in some ways that's a lesson for me; work faster!!

Also, in my opinion some of the proportions are off. I think this is mainly because I tried to fit everything into perspective and lost a sense of scale, which is odd because that is something that perspective usually helps with. I also need to learn some compositing skills.

Anyway, drawn on paper, scanned in and finished on photoshop CS3.

Wednesday, 20 January 2010

Endorphin's eleven PIMPhouse

I promised I'd post anything creative I do here, so I present to you the PIMPhouse. Made with Endorphin LE 2.7






A group of 11 people (me included) from the Naturalmotion forums are collaborating together for a movie called Endorphin's 11, which as you may have guessed is Oceans's 11 made in Endorphin.

This house took me about 5 - 6 hours to finish completely. I'm proud of it, and the others in the group are really liking it.

More to come soon.

Saturday, 16 January 2010

Time to move on

Yes, I'm aware I've spent an inordinate amount of time working on this prototype. But it has been a learning experience, I've experimented quite a bit with max trying to get the right materials, the right lighting, the right proportions etc. And I think I've prevailed. I did a quick fly-around of the lamp, which took about one hour and twenty minutes to render.

Here is the clip;



So, next up is the 3 other prototypes planned. First on paper, refined in Photoshop, modeled in 3DS, final result pasted onto an Illustrator file with explanations. Yep, that's my work process.

I really should start drawing each day. Make it a discipline that I genuinely do enjoy. I'm just too cowardly to put pencil to paper sometimes. Now that's something I got to change.

Sunday, 10 January 2010

Maya lamp render


So here's my lamp rendered in Maya with what I think is the Influx renderer. And I think it looks great.



Starting work on the second design. Maybe I'll light and texture the first if I have enough time.

Saturday, 9 January 2010

My lamp prototype

Well, I've been working on this for too long, as is the case with a lot of things I do. I really need to increase my work speed.

Anyway, here's a render of my not quite finished lamp:




Derrik a.k.a Some_Stranger, a friend I met online is working on a render in Maya with the DMM (Digital Molecular Matter) plug-in. I can't wait to see the results.

Well, I hope anyone who reads this appreciates the model. I've still got about 3 or 4 different designs I need to do. Best get cracking!